We won an ENnie!

August 24th, 2017

The 50th annual GenCon rolled around this past week, and Stygian Fox had been nominated for two awards: Best Adventure, and Best Electronic Book. We found out Friday that The Things We Leave Behind won for Best Electronic Book! I’m so proud of this award, on so many levels; Stephanie busted her ass to get this project off the ground, wrangled all the amazing authors and artists together, and worked long hours to get it out. Oh, and not to mention the maps. The writers were amazing, some of the best i’ve ever worked with. And Stephanie basically gave me free reign to design the book how i wanted to. For our very first book to nab two nominations, and a gold ENnie…that’s pretty damn amazing. Between this and the 2012 gold for Cthulhu by Gaslight, i feel confident in calling myself “award-winning graphic designer” :

 

So, then. With the afterglow of that award, i’d like to give two updates:

NecronomiCon: The largest HP Lovecraft convention in the world took place this last weekend, and it was a blast. This marks our third time in attendance, and again, it didn’t disappoint. We sold out of all of our copies of Feed the Shoggoth! (a big, big thanks to Arkham Bazaar in that regard), the two sessions of the game went great (with two simultaneous games springing up!), a good amount of networking, and seeing friends new and old made it once again a stellar convention. I already can’t wait until 2019.

Books: We’ve decided to move Hudson & Brand to the top of the design queue, so i’ve been working on that project pretty much exclusively at the moment. Plans are that, once H&B is completed, i’ll move back to working on Fear’s Sharp Little Needles, which is already well on its way. After that, i believe Distant Realms will be next (again, with a good amount of work already having been done on it).

Besides all that, i still have plans to do an expansion or two for Feed the Shoggoth!, and 2018 sounds like it’s going to be a huge year for Stygian Fox. The Fall of Delta Green book has been on hold temporarily, awaiting approval on various things from Arc Dream. Once i know about that particular project, i’ll definitely post an update on that.

Be seeing you,

-=Badger

More Pelgrane-related news

June 7th, 2017

*sigh* Falling behind here on the news, as usual.

So, first up, i put together another book for Pelgrane Press last month (my gods, is it June already?), which is a dual scenario book for the Free RPG Day event that’s happening nationwide. The book is called Swords Against Owlbears/Font of Knowledge, and contains a scenario for 13th Age, and one for TimeWatch (you can find out more about the book here).

Well, I guess Cat and the other folks at Pelgrane have been happy with my work, because i’ve been given a brand new assignment, one that is, not to underplay it, pretty frikkin’ damn big. Namely, Fall of Delta Green.

Fall of Delta Green was originally slated as an add-on for the new Delta Green RPG Kickstarter. But now it’s being broken off to it’s own standalone book. 

Kenneth Hite (and others). 175,000 words. Full hardcover book built from the ground up.

Holy shit.

So….yeah, between that and continued work with Stygian Fox, i think i’ll be busy for a little while.

New Pelgrane PDF out now

March 15th, 2017

Remember that small project i mentioned that i’d be doing for Pelgrane Press? Well, Looking Glass: Hong Kong is out now. It’s a wee supplement for Night’s Black Agents, Pelgrane’s RPG about spies, vampires, fighting vampires and spies, and probably spying on vampires. Or Vampiring on spies. It’s by Ken Hite. You should get it.

And apparently Pelgrane liked what i did, because i’ve been tapped to work on something a bit larger for them; namely, a special project for the upcoming Free RPG Day event next month.

Also, i just got asked to work on a certain kind of secret thing for NecronomiCon that i’m not sure i can mention just yet…

Oh yeah, and i *finally* updated my portfolio to represent the last few projects i’ve completed. I’d almost forgotten about some of those novels for Montag Press…

New Stygian Fox Kickstarter

January 27th, 2017

Things are really heating up with us at Stygian Fox. Last year we released The Things We Left Behind, which has garnered a lot of positive attention, and i mentioned in my last post about Hudson & Brand and Distant Realms.

Well, the latest Kickstarter has reared it’s abnormally-shaped head, this time in the form of Fear’s Sharp Little Needles, a collection of 19 (!) one-shot scenarios for Call of Cthulhu 7th in the modern era. Just going live a few hours ago (as of this writing), the Kickstarter has already been funded. More stretch goals are being added, and this looks to be another spectacular collection, and i can’t wait to work on it.

It was also announced that Stygian Fox made a deal to republish pretty much all the works of Miskatonic River Press. And since i did all the design/layout on those books originally, i’ll be revamping them for release at some point in 2017. I suddenly find myself with a very, very full queue for this year…and it’s only January. *ulp*

Oh yeah, i almost forgot. I’m also working on a wee PDF release for some company called Pelgrane Press….you might have heard of them. 😉 More on that soon…which shouldn’t be too long, since my deadline is next week.

Happy New Year

January 3rd, 2017

As the sun mercifully sets on 2016 and rises on 2017, we can talk about a few projects that are coming up from the Studio:

  1. I’ve been hired by Aaron Vanek (he of the famed HPL Film Fest in L.A., writer, game designer, and all around awesome guy) to begin work on a handful of tiny games. The first one is a LARP called Rock Band Murder Mystery. Production on my side is well underway, and i would be surprised if it doesn’t come out by the end of the month.
  2. Preliminary design work has begun on Distant Realms, a new, non-CoC release by Stygian Fox. I’m currently working on the page design, which is really making me stretch my skills (and pushing my use of Illustrator, which i have to admit i kinda despise) to new levels. Once i have something that i can show, i’ll post it here.
  3. A bit further out, i’ll be doing the layout for Hudson & Brand, a Victorian-era sourcebook for Call of Cthulhu.
  4. And lastly, i’m hoping hoping hoping to get a Kickstarter going for the first expansion for Feed the Shoggoth! launched some time during the summer.

Whew!

TTWLB and other musings

October 27th, 2016

So a couple months (!) ago, i announced that my latest book, The Things We Leave Behind, was available for purchase. I wasn’t entirely clear when i mentioned that, because at the time, it was only for the PDF version.

But now, you can get the print version of it as well, by going to the same exact place, DrivethruRPG. As a bonus, if you by the dead tree edition, you’ll get the PDF for free!

In other layout news, i continue to work on Skinner’s art book. And am in early discussions with Stygian Fox regarding another RPG book, this one wildly different from anything i’ve worked on before. More on that as it develops; i’m not sure what i can or can’t say yet about it.

Part of the whole process of running a business is, you know, actually being a business. Doing so requires taking a lot of not-fun steps, in a very particular order, as i continue to find out. None of it is very difficult, per se, but it does require a fair amount of busywork, mostly involving filling out forms and paying fees to various government agencies. For example, if you want to get your Neat And Really Fun Game to be sold by distributors, you need to fill out an application. To complete that application, you need to have a State Sales Tax license. To finish that application, you have to get your business license. To get that license, you have to…

…etc. and so forth. The reason i bring this up is not to complain, but to explain that, if you’ve ever pondered getting into the gaming business for yourself (or any other business for that matter), it may sound daunting, but it’s really not. There’s just a definite path you have to take, and the process will take a while. If you wonder how to find out what the first steps are, i can tell you that what i did is go to my city’s government website (you have to, it seems, start local and work your way up/out), and i found a well-written guide on how to start a business in my town. Your city’s website probably has the same sort of thing; if not, they will have an office or two in city hall that can help you out.

 

The Things We Leave Behind now available!

August 31st, 2016

At long last, the first publication from Stygian Fox, The Things We Leave Behind, is available for purchase. Currently you can get it on DriveThruRPG as a .pdf here; in a couple of weeks time, you’ll also be able to buy it via print on demand. Once i have the info for that, i’ll post it here.

This is the official blurb:

The Things We Leave Behind is an anthology of 6 modern day scenarios for the Call of Cthulhu roleplaying game published by Chaosium, Inc, edited by Jeff Moeller, and written by Brian M. Sammons, Scott Dorward, Simon Brake, Oscar Rios, and Jeff Moeller with art by Davide Como, Badger McInnes, Dean Engelhardt, and Stephanie McAlea.

Taking its inspirational cues from Delta GreenFargoBlood Simple, and True Detective, the book takes a mature look at the horror of human nature and its ability to be just as disturbing as anything from the Mythos.

The scenarios deal with unavoidable fates, dark secrets, and seriously bad choices made by the antagonists. As so often is the case, there are no winners when fate has trapped you in a dice game for doom or destiny. As such, please be aware that some of the themes are quite mature and are suitable for adult gamers only.
In other news, we’ll be at the SF ComicCon Friday and Saturday, running demos of Feed the Shoggoth! to unsuspecting patrons. Games of Berkeley is running the gaming section of the con, and have graciously invited Squamous Studios to show off FtS! there.
We’ll be at the San Francisco Marriott Marquis, in Sierra J (wherever that is), Friday and Saturday from noon to 4pm. Please stop by! More info on the con can be found here.

The Things We Left Behind finished

August 16th, 2016

At long last, i can say that The Things We Left Behind is really done. Right now, the interiors are complete, and is getting a once over to check for typos and other issues right now. I’m expecting that, if everything goes okay, it’ll be ready some time next week. I believe the plan is to get the .pdf out to backers first, and then to DriveThruRPG for POD orders.

I’m really rather proud if this book; Stygian Fox really let me stretch myself creatively, and i got to try some things design-wise that i haven’t done before. I believe Stephanie said that it looks “visceral”, which is definitely something i was shooting for when working on the design. I’ll post a couple of pictures here to give you an idea of what the interiors look like.

Meanwhile, i’ve also been working on an art book for my friend Skinner. You may or may not have seen his work; his stuff is gonzo, underground, insane…and completely awesome. I can’t tell you how honored i feel to be working on this project.

Lastly,  i’ve been running Horror on the Orient Express for my gaming group. And, being the handouts/props geek that i am, i’ve been making my own versions of the handouts that are needed for the campaign. As much as i love OE, the production the handouts in the books leave a lot to be desired. Guessing that other people may want to use them, i’ll start posting them here- i might even make a dedicated page for the campaign, if interest is there.

Be seeing you…

It might be starting to pour a bit

June 4th, 2016

You know that saying, “when it rains…”? Yeah…after a bit of a dearth of assignments, i’m suddenly starting to get contacted a lot about new projects to work on, which is awesome.

What is decidedly NOT awesome is the fact that we recently moved, and my work station is all in bits and pieces. Which is not good when you have assignments to finish and now others to potentially start on. Oh, and our internet access isn’t up and running yet. I’m hoping to get this all sorted out this week.

Speaking of assignments to finish, The Things We Leave Behind has been in a holding pattern as a) i wait for more maps to come in, and b) we get our move completed. But Stephanie has been putting more map files in my Dropbox lately, so that’s good. Now i just have to take care of part b.

In Feed the Shoggoth! news, we’ve been slowly but surely expanding the number of stores that carry the game (including one in Denmark!), and our online store is up and running: you can check that out at FeedtheShoggoth.com. You know you want a copy.

That’s all for now. Be seeing you!

Call of Cthulhu 7th ed finally seeing the light of day

May 4th, 2016

After what seems like an eternity, word is coming out that backers of the CoC 7th ed Kickstarter are finally starting to get their copies of the game. I haven’t seen the books myself (apparently my contributor’s copies are on the way), but reactions from people are starting to trickle in, and so far, it’s been very positive in regards to the design and layout.

I can’t tell you what a bloody relief it is to see 7th ed finally come out (and i’m sure that feeling of relief doesn’t compare to how Fricker & Mason, and all of the Chaosium management people feel); i think this the biggest delay from the time when i’ve turned in a book project until it actually saw the light of day. But better late than never, especially considering that there was a real possibility that 7th edition wouldn’t come out at all.

I’ll be really glad to see this hit the stores eventually, too, and hear about people’s reaction to it, particularly when it comes to the new rules changes. There’s been quite enough written on that already, but customer reaction will have a big impact, i think, on how the rules mods play out (pardon the pun) over time.

I just wish we’d been able to save those corner icons, dammit. 🙁