Archive for the ‘Stygian Fox’ Category

Projects update

Tuesday, October 10th, 2017

Without much further ado, here’s what’s going on with all the latest books and things I’ve been plowing ahead on as of late:

Hudson & Brand: The Cthulhu by Gaslight sourcebook by us at Stygian Fox is nearing completion, at least for the basic book (there are a few separate editions that have extra content that i’ve yet to tackle). We’ll be in approval and corrections/final fiddling mode very soon with this. If you’re a Kickstarter backer on this project, you should be seeing more frequent updates on this, i reckon.

Fear’s Sharp Little Needles: As time permits (and H&B, as that’s my top priority), i’ve been continuing work on FSLN. I’m less than halfway through this, and it’s already turning into a very beefy tome. I wouldn’t be surprised if, by the end of it all, we end up surpassing 200 pages. Call of Cthulhu Keepers are gonna really love this one.

Distant Realms: We’ve had to put DR on the back burner for now, while we finish up Hudson & Brand. I think i’m about halfway done with this book as well. 

Fall of Delta Green: Well, in some disappointing news, I’ve been taken off this project. My vision for the look and feel wasn’t quite what Pelgrane and others were looking for, sadly. It happens sometimes, and while i’m bummed, i know it’s part of the business. The good news is that they’ve already assigned me a new book to tackle, which i’ll hold off on announcing, so as to not jinx myself. 😉

The Dare: This is a small scenario project by Sentinel Hill Press; they just successfully completed their Kickstarter for the project, and we’re hoping to get it out by Hallowe’en. I’m so happy to be working on a Kevin Ross-penned project again, and am stoked about the positive response to the KS.


There’s a lot more coming down the pipeline in the next few months, but i’ll stay mum on those for now. In the mean time, i’ll put some page examples of Hudson & Brand up here in the next few days.

Be seeing you!

We won an ENnie!

Thursday, August 24th, 2017

The 50th annual GenCon rolled around this past week, and Stygian Fox had been nominated for two awards: Best Adventure, and Best Electronic Book. We found out Friday that The Things We Leave Behind won for Best Electronic Book! I’m so proud of this award, on so many levels; Stephanie busted her ass to get this project off the ground, wrangled all the amazing authors and artists together, and worked long hours to get it out. Oh, and not to mention the maps. The writers were amazing, some of the best i’ve ever worked with. And Stephanie basically gave me free reign to design the book how i wanted to. For our very first book to nab two nominations, and a gold ENnie…that’s pretty damn amazing. Between this and the 2012 gold for Cthulhu by Gaslight, i feel confident in calling myself “award-winning graphic designer” :

 

So, then. With the afterglow of that award, i’d like to give two updates:

NecronomiCon: The largest HP Lovecraft convention in the world took place this last weekend, and it was a blast. This marks our third time in attendance, and again, it didn’t disappoint. We sold out of all of our copies of Feed the Shoggoth! (a big, big thanks to Arkham Bazaar in that regard), the two sessions of the game went great (with two simultaneous games springing up!), a good amount of networking, and seeing friends new and old made it once again a stellar convention. I already can’t wait until 2019.

Books: We’ve decided to move Hudson & Brand to the top of the design queue, so i’ve been working on that project pretty much exclusively at the moment. Plans are that, once H&B is completed, i’ll move back to working on Fear’s Sharp Little Needles, which is already well on its way. After that, i believe Distant Realms will be next (again, with a good amount of work already having been done on it).

Besides all that, i still have plans to do an expansion or two for Feed the Shoggoth!, and 2018 sounds like it’s going to be a huge year for Stygian Fox. The Fall of Delta Green book has been on hold temporarily, awaiting approval on various things from Arc Dream. Once i know about that particular project, i’ll definitely post an update on that.

Be seeing you,

-=Badger

New Stygian Fox Kickstarter

Friday, January 27th, 2017

Things are really heating up with us at Stygian Fox. Last year we released The Things We Left Behind, which has garnered a lot of positive attention, and i mentioned in my last post about Hudson & Brand and Distant Realms.

Well, the latest Kickstarter has reared it’s abnormally-shaped head, this time in the form of Fear’s Sharp Little Needles, a collection of 19 (!) one-shot scenarios for Call of Cthulhu 7th in the modern era. Just going live a few hours ago (as of this writing), the Kickstarter has already been funded. More stretch goals are being added, and this looks to be another spectacular collection, and i can’t wait to work on it.

It was also announced that Stygian Fox made a deal to republish pretty much all the works of Miskatonic River Press. And since i did all the design/layout on those books originally, i’ll be revamping them for release at some point in 2017. I suddenly find myself with a very, very full queue for this year…and it’s only January. *ulp*

Oh yeah, i almost forgot. I’m also working on a wee PDF release for some company called Pelgrane Press….you might have heard of them. 😉 More on that soon…which shouldn’t be too long, since my deadline is next week.

TTWLB and other musings

Thursday, October 27th, 2016

So a couple months (!) ago, i announced that my latest book, The Things We Leave Behind, was available for purchase. I wasn’t entirely clear when i mentioned that, because at the time, it was only for the PDF version.

But now, you can get the print version of it as well, by going to the same exact place, DrivethruRPG. As a bonus, if you by the dead tree edition, you’ll get the PDF for free!

In other layout news, i continue to work on Skinner’s art book. And am in early discussions with Stygian Fox regarding another RPG book, this one wildly different from anything i’ve worked on before. More on that as it develops; i’m not sure what i can or can’t say yet about it.

Part of the whole process of running a business is, you know, actually being a business. Doing so requires taking a lot of not-fun steps, in a very particular order, as i continue to find out. None of it is very difficult, per se, but it does require a fair amount of busywork, mostly involving filling out forms and paying fees to various government agencies. For example, if you want to get your Neat And Really Fun Game to be sold by distributors, you need to fill out an application. To complete that application, you need to have a State Sales Tax license. To finish that application, you have to get your business license. To get that license, you have to…

…etc. and so forth. The reason i bring this up is not to complain, but to explain that, if you’ve ever pondered getting into the gaming business for yourself (or any other business for that matter), it may sound daunting, but it’s really not. There’s just a definite path you have to take, and the process will take a while. If you wonder how to find out what the first steps are, i can tell you that what i did is go to my city’s government website (you have to, it seems, start local and work your way up/out), and i found a well-written guide on how to start a business in my town. Your city’s website probably has the same sort of thing; if not, they will have an office or two in city hall that can help you out.