Archive for the ‘Book Design’ Category

And so it begins…

Monday, June 3rd, 2013

Needless to say, the biggest news around here in the Shoggoth pits is Call of Cthulhu 7th edition (if you haven’t checked out the Kickstarter for it yet, you can do so here). I’ve been putting together design elements and resources, gathering fonts, and tinkering with page design. After some early struggles with InDesign not bending to my will, i’ve managed to get the start of a framework going for the basic page layout. Right now, i’m getting really fussy with fonts, and still haven’t decided on the final font for the header. But other parts are coming together, and i’m (mostly) happy with the results so far.

Part of the thrill and terror of this sort of project is that i feel that in some ways, i need to pull out all the stops, and use every ounce of skill and technique that i’ve learned over the years to make this the best book it can be. It also means a) still trying new things, and b) making sure i stick to my function-over-form rule.

I’ve been seeing a lot of clamor lately about “FFG edition/Spanish edition/French edition looks so gorgeous! That’s what we want!” on the interwebs. It would be really easy to try to mimic those designs, and i understand that some gamers really want a pretty book. But as a Keeper myself, i know that the first thing i want out of a rulebook is for it to allow me to read it easily, and find the information i need quickly. I cannot in good conscience let the organization of a book suffer to make it look more attractive.

Since i’ve been doing book design, i’ve by and large trusted my gut, as to what looked and felt right. That’s what has gotten me to this point. I’m not about to change that now. So…i hope people will be able to trust my judgement.

In other news, i’ve finished off Grimscribe’s Puppets (though i need to send the files off to MRP), and i’m making a lot of headway with my first book for Montag Press. I’m also gearing up layout for Golden Goblin’s first book, really diving back into art deco styling.

It’s been a bit quiet around here…

Friday, November 30th, 2012

I hate it when real life gets in the way of work. Ugh. Sadly, it’s put a bit of a stall on projects, but things are ramping up again.

I’ve been working furiously lately to get Tales of the Sleepless City out the door; last night, i made a big push to get the page decoration done, and i think i’m there with it. Again, trying to be pretty without ruining the functionality, and working within an Art Deco style/framework. I think i pulled it off, but i need to see what Tom thinks. After that, i’ve got a round of corrections to comb through, which i’m hoping won’t be too long…

Happy to say that i’ve been given a new book to work on, a fiction anthology called “Undead and Unbound”. Given that it’s been shepherded by Brian Sammons and David Conyers, i’m sure it’s gonna rawk. :)

Feed the Shoggoth is, alas, something i haven’t been able to look at much, mostly because of time constraints, plus i’m still waiting for the art clean up to be done. But it’s still present in my mind.

Lastly, there are a couple of Gaslight-related projects that are in the works, but i can’t say more on that just yet. But don’t fear, that era is going to see some support. :)

Done, almost done, and, uh, not quite done.

Thursday, October 20th, 2011

It’s official- Lux In Tenebras has been released to the public! You can purchase a copy of this lovely .pdf release for Cthulhu Invictus at Miskatonic River Press’ website here.

Meanwhile, we’re getting very close with Dissecting Cthulhu, S.T. Joshi’s collection of essays on HP Lovecraft’s writings. I’d say we’re about 95% done; right now, i’m waiting on proofreading corrections, after had just finished putting the index in.

As for Cthulhu by Gaslight…it goes. Doing what work that i can on it. I’m taking a new approach to the layout, to hopefully speed up the process for when the artwork does indeed arrive.

I’ve slowly but steadily working on my revision for (Altered) Resonance, my World War II/Delta Green one shot scenario. It’s somehow ballooned to over 17,000 words. Not exactly sure how that happened. I’ve reworked the ending of it a bit, but not so drastically that it wouldn’t hold up under another playtest. It’s getting close to being done; the next step after this will be to submit it to Pagan and see what they think of it…

Arrius Lurco has been unleashed!

Wednesday, May 11th, 2011

As i type this, copies of The Legacy of Arrius Lurco are winding their way to distributors and around the globe. I’m damn proud of this book, and i can’t wait to see it in physical form. It’s one thing to view it on the screen, either in InDesign or as a .pdf; it’s a whole other experience to see the actual book. Go grab yourself a copy!

I also did the layout for a couple of bonus scenarios that go out to those special customers who pre-ordered Arrius Lurco.

Moving on from Lurco, i’m currently polishing up an old scenario i wrote a long time ago that first saw publication in Book of Dark Wisdom, back when they were focused on the Call of Cthulhu RPG, and not fiction. This revised edition will see publication on The Unspeakable Oath’s website. After that scenario, i’ve about about three more that i need to get cracking on.

And as far as book design goes, Project: Top Hat, which is actually Cthulhu by Gaslight 3rd Edition, is my next big project, and i’ve already undertaken a lot of the backstage work on it; finding/buying books on the late Victorian era, getting fonts in order, figuring out page decoration, sorting out the text, and other fun stuff. I’ve even been in contact with Kevin Ross, the main author of the 3rd Edition, which has been really cool. All i’m missing now is some new artwork…

At any rate, the goal is to have this puppy done by some time in the summer. Eek!

Lots of stuff going on

Sunday, February 27th, 2011

First, i’m very happy to say that i’ve just burned the disc with the final file for the BRP Magic Book; it’s done, out the door, stick a fork in it. Huzzah! Now, we have to see when it’ll fall into Chaosium’s printing queue. They know to expect it…

Next, i finished the first pass of the layout for Arrius Lurco, and the vast bulk of that book is done. Mostly now the work will consist of fine tuning the thing, getting the first few pages (title, ToC, and so on) finished.  I anticipate maybe another month at most before that’s ready for publication.

Lastly, i was at DunDraCon again this year, and ran a brand new scenario i wrote from scratch, called (Altered) Resonance. It was a big hit, and i plan on running it again at KublaCon…with the intention of using the playtesting to get that adventure ready to send to a  publisher (Pagan Pub will be first, since it’s Delta Green-related).

All in all, it’s been very productive as of late. Really happy to get the Magic Book out the door. It’ll be pretty damn cool, i think.

Getting the framework into shape

Wednesday, December 29th, 2010

One of the first things i have to do, once i’ve received all of the bits and pieces of the book (manuscript, art, maps, and whatnot), is that i have to figure out a general overall look and design for each of the pages. I always strive to create something interesting, but at the same time doesn’t get in the way of being able to read the thing. And, if at all possible, enable the book to exhibit some of the feel and mood of the book.

In the case of Arrius Lurco, i wanted it to reflect a bit of the Roman era in which it’s situated. That means no gothy/destroyed fonts, or futuristic laser blasts bisecting the pages. Last week, i was able to get something together in my brain that i thought would work for the main content of the book, and after some tinkering and scanning and tweaking and cursing with InDesign, i’ve got something that i’m confident will work. I sent off an example to Tom at MRP so he can get an idea of what the pages will look like…and whilst i await his reaction, i’m continuing to plug away. Now that i at least have a framework to use as a foundation, i can start the big task of getting all the content in. If there are changes that need to be made with the page design, i can always alter them in the master pages later.

Research

Monday, October 25th, 2010

Due to the subject matter of the two upcoming books i have (Ancient Rome for Arrius Lurco, and [blank] for Project: Top Hat), and my, well, lack of  encyclopedic knowledge of history, i’ve been doing research on both eras. So far i’ve been uncovering some interesting architecture examples that i hope to weave into the layout styles for both of the books. I’ve still got a ways to go, but i’m already getting a decent handhold on how they’re both going to look.

I’ve also got to check out some fonts- that’s up next, after i pour through the books i’ve checked out of the library. It’s tempting to rely on teh intarwebs for images, but i don’t want to run into a situation where i use something that most everyone has already seen, or worse, used.

Of course, i need a contract from MRP, and i’m still working on some revisions for More Adventures…and no word yet from Scott at Pagan. *cues hold muzak*

…..and i think we’re done!

Wednesday, October 6th, 2010

The handouts are done, “page xx” bits have been wiped out, the credits have been updated…i think it’s safe to say that “Bumps in the Night” is finally finished! Hot damn!

I really need to give a special shout out here to Propnomicon, a person whose amazing prop work i’ve admired from afar for over a year. I was stumped recently on how to create one of the handouts needed for a particular scenario in the book, and contacted him for some advice. Prop went far, far beyond what i was asking for, and made this gorgeous handout! I’ll see what i can do about posting a picture of it at some point.

Anyway, i still need to get sign off from Scott at Pagan, and do my own final inspection, but i think this guy is good to go. *whew* Now maybe i’ll get a break before resuming work on the BRP Magic Book…

The last push for Bumps, and a new project

Friday, September 24th, 2010

I’ve gotten the last list of corrections that i need for Bumps in the Night, and am actively plugging them in. Fortunately it’s less than 3 pages worth, so not much of a big deal. I also got a font i needed. The sticky wicket right now are a couple of handouts i need to make, which i’m not terribly experienced at. I’ve somehow managed to rope in someone else who might be helping me out with this…if that happens, i’ll expand on this later. But even the advice is appreciated- i sure as hell am not at the level of the HPLHS guys.

And since the project’s getting announced, i feel safe in talking about it here: i’ll be designing The Legacy of Arrius Lurco, a new Cthulhu Invictus campaign written by Oscar Rios. Should be fun! More information about that book can be had here.

I haven’t had much time lately to work on Project: Pineal Gland, which sucks, because i’ve had it on my brain a lot recently. There’s a convention coming up next February that i’d love to playtest it at, so i’m hoping i can get it done before then.

Introducing Project: Top Hat

Thursday, September 16th, 2010

I met with Charlie at Chaosium last Friday to discuss some things, and show him the latest on the BRP Magic Book. The layout is pretty much done, but in going over it, we both agreed that the last section of the book needs a couple of art elements for it, so i’m working with Freezer Clown to get some more images.

I also received a new assignment, which, as i’m not sure i can reveal yet, will just call for now Project: Top Hat. It’s going to be a pretty major book for fans of Call of Cthulhu, and i’m excited as hell to get working on it.

Bumps is still looming at around 98% done; all i need is a couple of handouts and the logo…